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![]() version 1.3 A complete six level adventure designed by Chet for his favorite game Hexen. Crack the code to the Bishop's Vaults and gain access to the Crystal Caverns, Deep End Bay, Mill Born, Dark Mire and Korax's own heavily guarded treasure laden Vaults! Hexen is copyright ID/Raven We are not associated with ID or Raven. Vaults is to be distributed free. |
Already have Vaults but are just stumped? Vaults.FAQ contains the solutions to all the puzzles. Or you can download Vsolve.zip for a visual solution to Bishop's Vault. |





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Vaults Specs
================================================================
Title : Vaults ... 6 level adventure for Hexen
Filename : VAULTS.WAD version 1.4
Author : Chet Walters / Waldo's
Game : Hexen (1.1 update recommended)
Base : From scratch by yours truly
Level #'s : Map 01 thru Map 06 cluster 1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-8 Player : Yes (untested but 8 starts/map)
Difficulty Settings : Yes (1&2 is a Home & Gardens tour)
New Sounds : No
New Graphics : Yes (flats & textures & title)
New Music : No
Demos Replaced : Yes (3) (new with version 1.2)
System Required : Computer years are like dog years
so get yourself up to speed if you've
been resting on your 486/33 laurels
for the last 14.
Base Machine : Developed on a p90 with 32 meg. Run
thru Win 95 to simulate slower machine
(seems to work but see notes)
Scripts & Sectors : 141 scripts, 1889 sectors, 2447 things
(see notes )
Utilities used : WAD Author 1.2 3/9/96 (the best!)
WinTex 4.0, 4.2 for graphics
Paint Shop Pro for editing graphics.
Zennode .98a for nodebuilding
(vaults.zen necessary for effects)
* Copyright / Permissions *
You MAY distribute this WAD, (please do, I think it's great!
Yeah, yeah. I'm a legend in my own mind) but, include this
file with no modifications. You may distribute this file in
any electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact and unmodified.
version 1.2
Blood correctly spelled. Demos and title screen added.
Solution demo created for Bishop's Vault.
version 1.3
Second chance at the door on the south end of Crystal
Caverns. That door was once not repeatable so if you
missed it, you got stuck! Thanks to Byron Hinkle for
the bug report.
version 1.4
Fixed a bug in level one where there was two player four
start ones and no player two start ones. (Byron again!)
version 1.5 (only for Mac users)
Added some safeguards to the pillar room so that Mac
users could solve the pillar puzzle. Thanks to Eric
Margolis for his help in debugging this version.
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Finally! A WAD with brains and brawn! Vaults is great!
=-=-= Paul =-=-=
I just spent three hours solving Vaults WAD. I wish Raven had written the
original game so well. The special effects in Vaults are awesome!
=-=-= Yvonne =-=-=
A WAD with a plot! What will you think of next. Let me know if there
are any more coming from you guys!
=-=-= Don =-=-=
Um, has Raven or id offered you a job yet? Vaults is wonderful!
=-=-= Jerry =-=-=
I only soved one puzzle in Bishop's Vault. But I did manage to finish
the rest of it. I wish there was more. I liked it.
=-=-= Tod =-=-=
Vaults is the best WAD I have ever played.
=-=-= Pooch =-=-=
I really liked the special effects. It took me awhile, but I
outsmared you. Get Chris to open this ha ha ha ha
=-=-= Barry =-=-=
... the greatest Hexen wad I've seen. Textures, lighting, originality, all excellent.
=-=-= Byron =-=-=
Got to say, Your vaults12 wad for Hexen was the best wad I've ever seen. I think it is better than the original game.
=-=-= Jason =-=-=
I just wanted to send you a note saying how much I enjoyed your Vaults1.3.WAD! I spent a VERY pleasurable weekend working my way through the very intricate and beautiful world you crafted! I loved the many new and exciting effects you worked into it! And hope you are working/planning on more new levels even now!
Keep up the good work! Excellent!
=-=-= Larry =-=-=
... I just wanted to let you know that [Vaults] was a very impressive work. One where you could just *tell* that planning and thought went into it. I'm an author of a level myself, and a Doom1 Grand Master, so I've been through a few levels to say the least...
=-=-= Tina =-=-=
Hi, just played Vaults (V1.3) for Hexen & just HAD to e-mail & say how much I enjoyed it. I think this is about the best Hexen hub I've played to date! The end was well-worth waiting for! And isn't Korax an evil coward... just as you're getting some fire-power in, he disappears & sends his minions in as cannon-fodder! But seriously, I liked every level: each one had something I've never seen before. It must have taken AGES just to do the designing! I LOVED the force-field-type effect. I enjoyed every minute of Vaults... there were so many ORIGINAL effects, and such good level design; and so much to hold the player's attention WITHOUT being too complex or frustrating... this is very hard to get just right, but you managed it here.
=-=-= Nigel =-=-=
I love the levels they are excellent the best I've played congratulations on an excellent job writing these levels.
=-=-= Phil =-=-=
I got your vaults level and there's thing I said when I played this: "Erm... this is bloody good". No, this is not just the Quake style 'oh, let's go find the switch and lower
the lift', it's more like. 'Ok, what do I here?' It took me about 2 and a half hours to do this with save files...I'm currently making a 31 level Hexen WAD, but it will NEVER be as good
as your level. Well done!
=-=-= Johnathan =-=-=
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